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Brain Circuits

Playing for keeps: Why you need a gaming strategy

Published February 17, 2026 in Brain Circuits • 4 min read

Many of us still equate gaming with dudes playing video games like Grand Theft Auto in a basement. In fact, as Bastian Bergmann told Stefan Michel in a recent I by IMD  Book Club webinar, almost three and a half billion people globally play games today, which is why every organization needs a gaming strategy.

The power of play

Games are powerful because they are a digital manifestation of the concept of play. As babies, we learn about the world around us through unstructured play. Similarly, the most effective way to learn new content and rewire our brains as adults is through play. Games are effective in both reaching and engaging people because they are based on the concept of play.

 

Consumer engagement

People spend more time playing games during the week than they do anything else. Young audiences spend three times as much time in gaming environments as they do on social media. For Gen Alpha, the trend is even more pronounced: gaming is the number one media for the first time in the history of any generation. Games, therefore, represent one of the biggest opportunities that companies and brands have for consumer engagement and retention.

 

Four strategies to get into the gaming space

1. Integrate your product or service with an existing video game

Identify titles that resonate with your target audience. The simplest way to tap into this audience is to place an ad within the game; progressive sub-strategies are to place a product inside it, or integrate the game with an actual service you provide.

2. Build your own game from the ground up

This entails creating an immersive experience from scratch. It is, of course, much more complex, but it has the massive advantage that you get to shape the entire user/customer experience so that it aligns with your brand. You also benefit from the first-party data that customers generate.

3. Leverage Web3 games

This could be done using either of the above strategies, but it is built on blockchain. Because the technology gives people ownership of what they’re doing, it unlocks new opportunities around selling items – especially reseller markets – and offers a wide range of marketing and monetization opportunities.

4. Make the game your product (or part of it)

This is the least obvious strategy, and not many companies are currently doing this. One of the best known is Duolingo. A few years ago, it felt like a learning app. Today, it does not feel like a learning app at all: it looks and feels like one of the best mobile games on the market – it’s more of a game than anything else now.

 

Key learning

Gaming is proliferating because one of the most human things we can do is to play, which is why we’re on the cusp of a massive reallocation of advertising and marketing dollars into gaming.

Authors

Stefan Michel

Stefan Michel

Professor of Management and Dean of Faculty and Research

Professor Stefan Michel‘s primary research interests are AI’s impact on strategy, pricing, and customer-centricity. He has written 13 books, numerous award-winning articles and ranks among the top 40 bestselling case study authors worldwide by The Case Centre. He is currently Dean of Faculty and Research at IMD. He co-directs the Breakthrough Forum for Senior Executives and is also Program Director for two IMD programs: the 10-day Breakthrough Program for Senior Executives (BPSE), guiding leaders in defining their next breakthrough; and Strategic Thinking, an 8-week online program with 1-1 coaching, helping professionals become better strategists while working on a concrete strategic initiative for their organizations.

Expert

Bastian Bergmann

Chief Operating Officer at Solsten

Bastian Bergmann is the author of Press Play: Why Every Company Needs a Gaming Strategy and the cofounder and Chief Operating Officer of Solsten, a technology startup that empowers companies to create personalized content using AI and psychological data. Among its customers are globally recognized companies and brands such as Electronic Arts, Activision Blizzard, Zynga, Sony, Supercell, Peloton, DraftKings, and many others.

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