IMD business school for management and leadership courses

Brain Circuits
The business value of gamification: Pathways to customer retention
by Konstantinos Trantopoulos , M. Dalbert Ma, Vasilis Vassalos, Michael G. Jacobides Published December 18, 2024 in Brain Circuits • 3 min read
Customer retention is a long-term endeavor. By securely locking customers into a game, firms can generate more value from them and gain a crucial competitive edge.
Tangible loyalty programs such as air miles and store cards are not the only way to retain customers and forsake the addictive appeal of games. Merely offering extrinsic rewards such as cash eventually reduces intrinsic motivation, whereas gamification – the use of game-like elements such as points, rewards, and challenges in non-game activities – can greatly aid customer retention.
Two pathways to customer retention
1.Virtualization
Virtualization is the transposition of real-world activity and elements into a virtual form through avatars, profile spaces, and augmented/virtual reality.
- It allows gamification initiatives to retain users regardless of other design features.
- By creating an immersive parallel universe that users can mentally inhabit and explore, virtualization seems to engross players in and of itself.
2. Social comparison
Activities and games that are centered on the user tracking their behaviors and performance have a fairly weak ‘lock-in’ because users do not have much invested in the platform and can easily switch to another one. Including an element of social comparison can boost retention, even though it doesn’t offer any rewards beyond those built into the game itself.
- The user identities involved must be desirable and aspirational.
- Users need a credible and sizeable existing community onto which they can project their identity (this can be just friends and family).
- Awarding badges and competitive ranking points that gain social value over time will keep users more tightly bound to the activity.
Key takeaway
Businesses must persuade users to engage frequently over a long period and commit time, attention, and money along the way. Through gamification, they can turn their game into a firm fixture in users’ daily routines that they will habitually turn to as a behavioral “default” and help boost customer retention.
Authors

Konstantinos Trantopoulos
Research Fellow at TONOMUS Global Center for Digital and AI Transformation.
Konstantinos Trantopoulos is a Fellow at the TONOMUS Global Center for Digital and AI Transformation and a Senior External Advisor at D ONE, a leading consulting firm focused on data and AI. His work spans cutting-edge research and client advisory, helping organizations to develop effective strategies, unlock new growth opportunities, and navigate an era of rapid technological disruption.

M. Dalbert Ma
Dalbert is a PhD candidate in the Strategy and Entrepreneurship department at London Business School. He has a Masters in Management from IESE Business School, a Master of Laws with a specialization in competition law from Erasmus University Rotterdam, and a Bachelor’s in Philosophy, Politics and Economics from the University of York. Before academia, Dalbert was involved in financial technology research at China’s central bank and in infrastructure project financing at Deloitte Financial Advisory.

Vasilis Vassalos
Vasilis Vassalos is leading the Information Processing Lab and is the Director of the MSc in Data Science at the Athens University of Economics and Business. He has received numerous awards and has been Principal Investigator for over 15 funded research and advanced development projects since his arrival at AUEB. He is the author of over 70 technical publications and two US patents. He received a Diploma in Electrical and Computer Engineering from the National Technical University of Athens, and his MS and PhD in Computer Science from Stanford University.

Michael G. Jacobides
Michael G. Jacobides is the Sir Donald Gordon Professor of Entrepreneurship & Innovation and Professor of Strategy at London Business School. He studies industry evolution, value migration, firm boundaries and organization design. He is the Chief Expert Advisor on the Digital Economy at the Hellenic Competition Commission and a co-author of the WEF’s white paper on digital platforms and ecosystems. He served on the Global Agenda Council of the World Economic Forum and has presented at the Davos Annual Meetings.
Related

Management myth-busters: the innovation hero
May 30, 2025 • by Joep de Caluwé in Brain Circuits
Brain Circuits Management myth-busters: the innovation hero by Joep de Caluwé Published May 30, 2025 in Brain Circuits DownloadSave Companies often fall into the trap of equating a cool-looking innovation lab with...

How can companies tackle the crisis of well-being at work?
May 28, 2025 • by Andrew Sharman , Susan Goldsworthy in Brain Circuits
Brain Circuits How can companies tackle the crisis of well-being at work? by Andrew Sharman , Susan Goldsworthy Published May 28, 2025 in Brain Circuits • 3 min read DownloadSave Companies are...

Your AI-first leadership journey: How NOT to begin
May 27, 2025 • by Susanne May in Brain Circuits
AI-first leadership starts by unlearning old habits. Find out what holds leaders back and how to adapt for the AI age....

You are not your role: how to be yourself in a new leadership position
May 26, 2025 • by Alyson Meister in Brain Circuits
Taking up a new leadership post can mean a dramatic shift in the way others see you – and how you define yourself. It’s vital to learn how to separate your true...